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Without fanfare beyond a silvery luminescence, a presence materialized between me and Scalu. Golden skin bare but for a tunic of azure, a simple youth bearing only a spear had appeared to stand before the Dark God. Before the youth, the Jackal halted, and his mouth opened in a human exclamation of surprise. “Cay!”

And even as the youth seemed to grow in size to match Scalu in height, he held aloft his gleaming spear and spoke with a voice like music, yet it carried over the tumolt: “Take heart, people of Kulthea! Orhan has joined the fray!”

And I took heart, for at last the very heavens had come to our aid.

Andraax
“The Battle at Maegris” The Wars of Dominion, Vol 7
SE 6825 (The last days of the Second Era)

GOOD AND EVIL

‘Good’ and ‘Evil’ fall at the two extreme ends of a spectrum; most thinking beings exist somewhere in the middle ground. In addition, there are the complicating factors of the competing affliations among those that consider themselves “Good” or “Evil”. Then there are misperceptions, fine lines between actions, and the argument about which one is actually ‘the right way’.What is Good? Perhaps Gods, perhaps humanoids trying to exterminate evil? Perhaps it is the Lords of Orhan. What is Evil?’ It does not mean the small injustices one man commits against another; nor does it even mean most acts of violence or warfare. Is it the Dark Gods?

THE UNLIFE

True Evil, the evil which is fostered by the Unlife, is the drive to destroy - and to feed on that destruction. The Unlife desires not only to kill, but to draw energy from the poor spirit as it dies. Others may do ‘evil’ deeds, but they are not evil until they succumb to its power. However… once one sets a foot upon the dark path…They tap their power from the raw, unfocused power of the Unlife: the Anti-essænce. Many now believe that the Essænce itself could not exist without its shadow: it is the price Kultheans pay for their special powers.

The Unlife itself is not a single intelligent entity. It is a collective energy which may or may not possess what could be called ‘awareness;’ its servants, however, are all driven by essentially the same goal. To disrupt and destroy. The servants are often strange - often frighteningly majestic - manifestations to work towards its ultimate, unspeakable goal. Most of these tools are in the form of demons, but others can take almost any shape - depending on the purposes of the Unlife.

ORDER AND CHAOS

These terms can mean a number of things in the Shadow World universe, including (according to the scholar Taliax Chun) opposite lines of reality. However, in practical terms Order and Chaos are empirical references for the leanings of individuals and groups, helping to indicate whether their tendencies lean towards a very structured environment or one in which events are more random and disorganized. Both philosophies have merit, and the world of Kulthea exists somewhere in between what we could consider absolute Order and absolute Chaos. However, these forces are at odds with each other as much as the powers of Good and Evil.

LORDS OF ORHAN

Of all the gods and pantheons which have come and gone through the history of Kulthea, the Lords of Orhan stand alone. Priests of the Lords of Orhan draw major powers from them, whereas the Essænce-masters tap into the Flows for their energies. Their godlike abilities are without parallel.

The Lords reputedly make their home on the great moon of Orhan. The sky of Orhan is almost always shrouded in clouds, preventing easy viewing of the surface from Kulthea. Whether or not the souls of dead Kultheans go to Orhan is uncertain, but the Lady Eissa does guard the portal to another dimension, from whence she has the power to recall souls from the dead. She can also channel that ability to her devout followers.

Kuor Kuor is King of the gods and ruler of Orhan. He can control the weather on Kulthea and reputedly is master of the Flows of Essænce. Appearing as a man of middle years yet strong, he has a wild mane of snow-white hair.
Valris Wife of Kuor and goddess of learning and wisdom, Valris is patron of scholars and masters of thought. Thick sable hair which flows down her back, large pale grey eyes and ivory skin are Valris’ most striking features. She favors scholarly clerics and monastic groups; Astrologers also often follow her. Mentalists revered her though of course they do not channel power directly from her - they tap their own ‘Essænce’.
Reann God of the Night, he is master of sleep and dreams, sending visions to his followers. He is the only god who prefers the night. It is his domain, though one which is tainted by the evils of the Unlife. Reann is said to often travel to the Shadow World, hunting evil beasts through the night astride his mighty steed: a white Unicorn with luminous silver horn. Riding through dark forests, a misty, shimmering presence in the night, his endless quest is to save the helpless from the fangs and claws of the evil demonic creatures of evil. Reann is pictured as atall, slender young man with fair skin, black hair and dark, hypnotic eyes. He wears only sable-hued cloth garments, often trimmed with black leather.
Eissa Goddess of Death/Rebirth (and Winter), she is the sister of Reann. Eissa is the deity appealed to when a religious ‘Lifegiving’ is administered. She guards the Gates of Oblivion and it is her decision whether a soul is returned - even Kuor will not overrule her decision. Eissa is more inclined to allow the return of a soul whose mission on Kulthea has not been completed. If the being in question has lived a full life, or has died in a significant and meaningful way, she will usually deny the soul’s return.Cultures on Kulthea have myriad differing beliefs regarding the soul and what becomes of it when someone dies. Those who follow Eissa believe that the soul lives forever, though if the body is destroyed or fails due to age, the soul passes beyond the gates into another state of being. The worst fate is if the soul itself is somehow destroyed, something which can only happen to someone who falls victim to one of the Unlife’s cruel servants.
Oriana Goddess of Love and Fertility (and Spring), Oriana is a beauty with golden hair and violet eyes. She is the wife of Phaon, and flies beside her husband on golden wings made for her by Iorak. Called upon to aid in many wedding ceremonies, her blessing promises many healthy children, and (perhaps ironically) an undying mutual love. Oriana is picutred wearing a tunic or gown of shimmering white trimmed with gold. Sometimes her tunic is a sheer, revealing garment.
Phaon God of the Sun (and Summer), Phaon rides a great winged horse with flaming mane and tail. His eyes are a deep amber and his hair is golden blond. Very tall, tan and muscular, he wears only a short tunic of white cloth trimmed with gold. Phaon is often considered the god of ‘fatherhood’ in that, as husband of Oriana (the Earth-goddess) and god of the Sun, he represents the masculine aspect of fertility.
Cay Lord of physical strength and athletic prowess, Cay appears as a muscular yet not brawny youth. He cannot be bested in unarmed combat, and only Kuor can beat him with weapons. Cay is considered most handsome of the gods (with the exception of the twins). He wears only a short blue tunic off one shoulder unless leading mass combat - an extremely rare occurrence for any of the Lords - in which case he dons shimmering silver armor. His favored weapon is a spear. Patron of athletic games, Cay is also an infamous seducer.
Iloura Goddess of the Earth (and the Harvest/Autumn), she is the mistress of growing things, of plants and animals of the lands. Iloura wears flowing robes of green and brown, and her auburn hair is often adorned with flowers and colorful leaves. Her eyes are large and hazel, framed by soft features; she is said to appear on Kulthea in the form of a deer or other fleet-footed animal. Harvest festivals are the time she is most honored, and many peoples of the Shadow World give thanks to her for bountiful returns. Her husband is Iorak the Smith.
Shaal God of the sea (and of Fall). Shaal is also called ‘The Destroyer’ by some, in association with the erosion of the sea and sea storms. Shaal is moody and rarely is seen in his human form, instead assuming the shape of a Merman, whale or great dolphin. When in human form, he is a burly man with blue-white hair and beard, pale skin, and blue eyes. He wields a great trident of greenish alloy set with emerald points. Ruthless and unsympathetic to all but sea beasts and peoples, he cares little about events on the land.
Jaysek Jaysek is god of Visual Art and Magic, twin brother of Kieron - and like his brother, he is lean and beautiful. Very serious and at times sullen, he occasionally takes to writing morbid poetry. He wears black or grey garments, and has been seen on the Shadow World astride a dark horse, wearing a black, hooded cloak and speaking dark prophesies. Jaysek is attributed with composing many of Kulthea’s alphabets. He is the patron of Illusionists, Mystics, and Seers.
Kieron God of festivals, including the performing arts (music, plays, some poetry). He plays a stringed instrument called the Quindera and has a hypnotic singing voice. He is called upon to bless wine and ale, and to aid in recovery from hangovers. Although Kieron’s clothing tastes are quite varied, he will often don a tunic of sheer silk. His hair is most often shoulder length or gathered in a ponytail. Kieron is said to be a somewhat of a lustful god, appearing in many attractive forms to reputedly seduce unwary Kultheans.
Teris Messenger of the gods, he appears as a beautiful, androgynous youth in his middle teens. He carries a short staff which records the messages to be delivered. Always barefoot, he can run faster than any living creature, or travels on his magical shield with superlative balance. His name is occasionally mentioned by Navigators.
Iorak Husband of Iloura and Smith of the gods, Iorak is physically strong but not the match in combat of Cay or Kuor. With his dark complexion, black hair and beard, Iorak is an imposing character, an appearance which belies his gentle nature.
Laia Daughter of Cay, Laia is a superior warrior, a martial artists like her father, though unlike him she has a cool demeanor. She is the patroness of the Amazon warriors of Itanis.
Bæris A servant of both Oriana and Eissa, Bæris has the interesting occupation of being the patron of young love - and its inevitable tragedies. While boyishly attractive, he never smiles and always looks to be on the verge of tears. Some cultures believe he will sometimes act to re-unite couples who are divided because of a misunderstanding, and he comforts those who have lost a lover.Some old songs tell stories of a special tragedy where one lover has been slain and Bæris beseeches Eissa to allow him to return the dead lover to the living. Eissa then allows him to cry, his tears falling on the face of the dead youth will heal his or her wounds and bring him or her back to life. His followers will often call upon him to protect or save their loved ones who have been injured - especially in battle.
Talaraine A servant of Kieron, Talaraine is the patron of Music and Dance. He is both light-hearted and a deadly foe.
Quen The patron of herbs and flowers, Quen is a strange character. He is a large, almost hulking presence, his shimmering green, amber and brown robes unable to conceal his brawny shoulders. He is as gentle as a father with his newborn, but there is a sense of controlled might. Destroyers of his wild flowers beware! Quen is called upon by many Herbalists and Animists when working in their gardens.
Neela Said to be a daughter of Shaal, Neela is one of the few who might stay his temper. She is mistress of waters and patron of sailors. With the look of a spritely but somewhat pensive young woman (no more than a girl, really) she swims through the waters of the world seeking for ships in trouble. Neela moderates Shaal’s stormy temper and saves those who might otherwise be lost at sea. Or she guides shipwrecked sailors to islands, and is called upon by many sailors in rough waters.
Vult Vult is indirectly a servant of Eissa, as it is his task to free the Undead and cleanse their souls. Followers believe that Vult wanders Kulthea alone seeking out cursed Undead and slaying them. With his flowing sable hair and striking blue eyes, he is handsome but unapproachable. His black chain armor looks like it is rent in places, but his surcoat is always gleaming white.

LORDS OF CHARON

Mirroring the rather benign Lords of Orhan, there is another pantheon of immortal beings residing on another of Kulthea’s moons, that of Charón, considered an “evil” presence by some.

Orgiana Goddess of Darkness and cruel beyond belief, Orgiana delights in pain. She has a particular loathing for men, and her cults are most frequently made up of females who torture and kill the males of their species.
Inis Goddess of Beauty, “The Dancer” is a lovely woman with fair skin - and four arms. She vies with Moralis for the attentions of the weak, seducing those who cannot control their lusts. Cults of Inis are invariably devoted to youth, beauty… and the carnal pleasures. Inis is also a warrior, a formidable opponent in combat, wielding four curved knives with her four arms in a whirling dance of death.
Kesh’ta’kai God of Magic, Kesh’ta’kai is the master of signs and symbols. The magic of words and letters is known better by him than perhaps any entity in the Shadow World milieu. Kesh’ta’kai is relatively reclusive, but in some ways he is the most dangerous of the Gods. His followers are scholarly men and women, devoted to learning and copying ancient texts, and to mastering the arcane arts. Among these they count the mastering of Demons and the control of Gates and Portals. In appearance, Kesh’ta’kai is a man of perhaps 35, though his eyes have a much older look, and his hair has a streak of grey. Kesh’ta’kai is a master of glyphs (spells cast by tracing luminous symbols in the air) and Power Words. He could paralyze an army in an instant.
Andaras The God of Wisdom and Lord of Cats is an interesting character, being less singleminded than some of his brethren. He is lord of numerous cat cults on Kulthea, and has a certain twisted sense of humor when dealing with his minions or their foes. Like a cat, he will toy with his prey before finishing it off. Andaras’ alternate form is - not surprisingly - that of a huge black panther, 8′ high at the shoulder.
Z’taar As the God of War Z’taar is a fearsome warrior; he wields the Slayer with a grim vengeance. Z’taar’s cults are always oriented towards warfare and dominating less martial cultures.
Scalû The bringer of Night (and dreams and nightmares), Scalû has a particularly terrifying visage, if only because of its strange fusion. Though he may appear as a handsome human, Scalû’s normal form is that of a ten foot tall man with the head of a black hyena. Scalû is frequently at odds with Reaan, the Lord of Orhan who also sees the Night as his realm and dreams as his playground.
Moralis The self-described ‘God of Love’(actually the God of Lust and Pain) is one of the more twisted of the Dark Gods. He appears normally as a very handsome blond young man, virile and charming - though he sometimes assumes female guise, equally beautiful. He visits Kulthea to seduce young women and men, and once he has them in his thrall, he takes them to his palace in the caverns of Charón where he keeps them as slaves. He abuses them in a perversion of love, leaving them emotionally as well as physically battered. Moralis’ followers differ from Inis’ in that they are more self obsessed and masochistic. Their orgies end with many of them dead.
Klysus The lizard-god is the God of Death, enemy of Eissa (a Lady of Orhan). While she is the Goddess of Death as well, hers is a clean ending, with the release of the soul. Klysus’ death is a tortured sacrifice, where he drinks the blood and devours the very spirit of the dead. He is the Soul-taker.Very tall, muscular, with skin of an almost metallic bronze color, Klysus has large almond eyes which have slitted, reptilian pupils. His long, forked tongue and fangs are not normally noticeable, though he does speak with a hissing lisp. Klysus’ alternate form is of a huge, fifty-foot long, bat-winged snake. While he has no limbs, he has the power of levitation and swift flight.
Omir Omir is known in some circles as the Thief or Assassin of Charón. Unlike the other Spirits, he is coldly professional. However, he is often called upon by those swearing vengeance in anger. He is the patron of assassins, thieves, and others who operate by night and stealth.
Akalatan A servant of Klysus (and in some religions called his ’son’), Akalatan is a striking figure with white hair and a broad, bare chest. He feeds off not only human blood but the energy released at frenzied ‘religious’ celebrations. He is the God of Procreation. While not as visibly tied to reptilian roots, Akalatan’s eyes have slitted pupils, he has many snake tattoos, and his tongue is unnaturally long.
Zania Zania is called the Keeper of the Moon by her followers, and it is believed that she drives a spectral chariot through the sky, towing the moon Charón. She is also reputedly insane.
Dancers of Inis A dozen beautiful women, these dancers are all identical, and resemble Inis (including their colorful costumes). Some or all of them will sometimes appear during rituals to entertain her followers - or destroy her enemies.

NYMPHS

A Nymph

The essænce given form and personality, the Nymphs are tied to the earth. Nymphs live on Kulthea as long as the source of their life, be it river or tree. Each is bound to a specific place and must remain within their domain. Nymphs have two forms: most are normally human-sized, and most often take the form of impossibly beautiful youths, the males sinewy yet slender, the females just blossoming with womanhood. They are usually either naked or draped in only the most minimal gossamer covering. None have any body hair, though their scalp hair is always luxuriant and thick. Or they may assume a more ‘elemental’ incarnation, becoming a watery form, a tree-like shape or other appearance depending on their nature. Some can assume a larger version of their humanoid form as well.These earthly spirits are generally benevolent as long as their home is not attacked or damaged. Even the Oceanids who reside in treacherous whirlpools are not necessarily malicious; but they are often haughty and disdainful of sailors who stray into their influence. Nymphs do have a reputation for playfulness; their amorous nature is also well known. Stories tell that they seduce attractive Elves and mortals alike. However, damaging a Dryad’s tree or polluting a Naiad’s stream will make them sickly and weak. They also cannot stray far from their focus or their powers are diminished. Some Nymphs serve particular Lords of Orhan or other gods; others are fairly independent beings. There are tree-spirits (Dryads), water-spirits (Daiads and Oceanids), and cave-spirits (Oreads), just to name a few.

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